

There are 4 attributes: Vitality, Strength, Dexterity and Willpower. (Phew!) Instead, every time you gain a level you gain 5 ‘attribute’ points and 1 or 2 ‘skill points’. You do not increase skills by using them over and over, so no artificial grinding. The skill system is somewhat different from what you might be used to as well. Still it is very nice that there is no artificial limit like many other games tend to impose. In single player people will generally not get beyond level 100 as there just wouldn’t be anything left to really do and leveling takes absolutely ages at that point. The highest reported level in multi-player is 250. There appears to be no level cap – though it takes a long, long time to get to extremely high levels. And the nearest shrine is generally always only a minute or so away from where you died. Luckily, on “easy” and “medium” settings you resurrect automatically at the nearest shrine whenever you die, without any loss of experience or equipment. It must be noted that the game is very challenging when you are in your lower levels as virtually anything can kill you. I confined myself mostly to the Northern section of the map at first, which appeared to mostly contain enemies and monsters which I can ‘handle’. I found that it works very well in practice.

Second, it also means you cannot actually rush through the main quest without exploring a fair amount of the side quests and locations. First, you will not be able to complete some quests right away – as the enemies you encounter will be too strong for you. This creates several major differences to that game. It is important to note that there is no level-scaling like Oblivion. The world itself is very densely populated and the side-quests are varied.
#Two worlds epic edition free
Similar to other open-world RPG’s you are completely free to ignore your sister and the general peril the world appears to be in – and simply dive into the massive world. This often leads to amusing comments made by your character, which unlike your character in Oblivion, has his own voice during conversations. You play a mercenary who is more concerned with finding his missing sister then with general world affairs. There isn’t anything particularly special about this story but then again, we don’t need it to be. These orcs were lead by their god, Aziraal, who was imprisoned in a magical tomb at the end of the war.

The game starts in the land of Antaloor, 300 years after a war between men and orc. Once the game starts and you start to level you can however develop your character any way you want – but more on that later. You don’t choose a class, skills or anything of the kind – the starting character is always the same. Your armour and equipment will have a much bigger impact on the look and feel of your character. You can change aspects related to the look of your character, such as his eye colour, hair, height, etc – but in practice it doesn’t make a big difference. Your character is a human male mercenary, which is an important part of the main storyline and is something you can thus not customise. Did they meet all expectations? Possibly not, but nevertheless they still managed to deliver a game with an epic scale – and several very clever game mechanics which should have been part of other games.

Reality Pump, a small Polish developer, certainly had high aims with their first RPG. This is a rather wide range of opinions that really doesn’t say all that much about the game. Before purchasing Two Worlds, I’ve read reviews ranging from “Solid, albeit hardcore RPG” to “A poor man’s Oblivion” to “Utter Garbage”.
